This will be the first time publishing our progress for Navaria on the website. This far we’ve been spreading small life signs across social media platforms such as Twitter, Facebook, Pinterest just to mention a few. We hope that this format will instead centralize our progress into one main source and share it more organized after.
As the fall approaches to its end, the holidays are lurking just around the corner; the project team has been working really hard and steadily to establish the standards in gameplay design within a variety of areas, such as dungeons and combat. As of this writing moment, our lead designer is drafting some copies of how this will end up and I can’t wait to share the news with everyone within a month or two.
In meanwhile we’ve been working on a cleaner appearance on our website and have opened up ourselves to our community, which enables the ability to have a close dialog with our community members through our forums…
In parallel our game engine team has been mapping the core structure and functionality needed to create network modules for our MMO that will service the game client needs with rapid and effective communication, as well as modelling and design our data layer. We’re aiming to begin dumping our first NPC data very soon and with that, we’ll be creating Navaria’s first villain (Qeva the Tyrant).
Niklas Henricson
Epos Studios LLC